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Información
General
Objetivo y Programa
Bibliografía
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e-mail
Dc
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Ejemplos del 2002 en el que los alumnos
desarrollaron jugadores de tute:
Grupos
Tute
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Bibliografía
1. Bell R. C., Board
And Table Games from Many Civilizations, Dover, New York, 1979. Revised
Edition 2 Vol.
2. Berlekamp E. R., The Dots and Boxes Game,
Sophisticated Child's Play, A. K. Peters, Natick, MA. 2000
3. Berlekamp E. R., Conway J. H. and Guy,
R. K., Winning Ways for your mathematical plays. Vol 1-2. Academic Press,
London, 1985.
4. Berlekamp E. R. and Wolfe D., Mathematical
Go, Chilling Gets the Last Point, A. K. Peters, Wellesley, MA, 1994.
5. Bramer M., Computer Game Playing Theory
and Practice, Prentice Hall, 1983.
6. Brams S. J., Theory of Moves, Cambridge
University Press, Cambridge, 1996.
7. Chvátal V., Linear programming,
Freeman, New York, 1979.
8. Conway J. H., On Numbers and Games, A.
K. Peters, Natick, MA. 2001.
9. Dantzig G. B., Linear Programming and
Extensions, Princeton University Press, Princeton, 1998.
10. Levy D. (Ed.), Computer Games, Springer,
New York, 1988. Vol1-2.
11. Nowakowski R. J., Games of No Chance,
Cambridge University Press, Cambridge, 1999.
12. Packel E., Las matemáticas de
los juegos de apuestas, DLS-EULER Editores, Madrid 1995.
13. Pearl J., Heuristics, Inteligent Search
Strategies for Computer Problem Solving, Addison Wesley, Reading, MA,
1985.
14. Rapoport A., N-Person Game Theory, The
University of Michigan Press, 1970.
15. Sackson S. , A Gamut of Games, Hutchinson,
London 1982.
16. Sackson S., Card Games Around The World,
Dover, New York, 1981.
17. Saldanha N., Tópicos em Jogos
Combinatórios, 18º Colóquio Brasileiro de Matemática
Instituto de Matemática Pura e Aplicada, Rio de Janeiro, 1997.
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