Taller de Teorías de Juegos

Prof: Emilio Platzer

JTP: Pablo E. Coll



Información General

Objetivo y Programa






Ejemplos del 2002 en el que los alumnos desarrollaron jugadores de tute:







1. Bell R. C., Board And Table Games from Many Civilizations, Dover, New York, 1979. Revised Edition 2 Vol.

2. Berlekamp E. R., The Dots and Boxes Game, Sophisticated Child's Play, A. K. Peters, Natick, MA. 2000

3. Berlekamp E. R., Conway J. H. and Guy, R. K., Winning Ways for your mathematical plays. Vol 1-2. Academic Press, London, 1985.

4. Berlekamp E. R. and Wolfe D., Mathematical Go, Chilling Gets the Last Point, A. K. Peters, Wellesley, MA, 1994.

5. Bramer M., Computer Game Playing Theory and Practice, Prentice Hall, 1983.

6. Brams S. J., Theory of Moves, Cambridge University Press, Cambridge, 1996.

7. Chvátal V., Linear programming, Freeman, New York, 1979.

8. Conway J. H., On Numbers and Games, A. K. Peters, Natick, MA. 2001.

9. Dantzig G. B., Linear Programming and Extensions, Princeton University Press, Princeton, 1998.

10. Levy D. (Ed.), Computer Games, Springer, New York, 1988. Vol1-2.

11. Nowakowski R. J., Games of No Chance, Cambridge University Press, Cambridge, 1999.

12. Packel E., Las matemáticas de los juegos de apuestas, DLS-EULER Editores, Madrid 1995.

13. Pearl J., Heuristics, Inteligent Search Strategies for Computer Problem Solving, Addison Wesley, Reading, MA, 1985.

14. Rapoport A., N-Person Game Theory, The University of Michigan Press, 1970.

15. Sackson S. , A Gamut of Games, Hutchinson, London 1982.

16. Sackson S., Card Games Around The World, Dover, New York, 1981.

17. Saldanha N., Tópicos em Jogos Combinatórios, 18º Colóquio Brasileiro de Matemática Instituto de Matemática Pura e Aplicada, Rio de Janeiro, 1997.